Worked Example: How Scientific Accuracy in Game Design Stimulates Scientific Inquiry

In this worked example we present the importance of scientific accuracy in gaming environments that rely heavily on learning-based activities. This worked example focuses on WhyReef, a simulated coral reef in the virtual world of Whyville.net, which is targeted towards kids ages 8-16.

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© 2011 Massachusetts Institute of Technology Published under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported license