- Volume 1
- Issue 3
- KEYWORDS
- Civic Engagement: Bridging Differences to Build a Field of Civic Learning W. Lance Bennett Chris Wells pp. 1-10
- MISSIVES
- Blamed for Change: Historical Lessons on Youth, Labor, and New Media Futures Cathy N. Davidson pp. 11-18
- FORMULATIONS & FINDINGS
- Beyond Cynicism: Media Education and Civic Learning Outcomes in the University Paul Mihailidis pp. 19-31
- How Media Literacy Educators Reclaimed Copyright and Fair Use Renee Hobbs Peter Jaszi Patricia Aufderheide pp. 33-48
- No Quitting without Saving after Bad Events: Gaming Paradigms and Learning in The Sims James Paul Gee Elisabeth Hayes pp. 49-65
- KNOWING & DOING
- Math as Narrative in WoW Forum Discussions Constance Steinkuehler, Caroline C. Williams
- KEYWORDS
- Issue 3
- Volume 1
- Issue 2
- KEYWORDS
- Simply Assessment Valerie J. Shute pp. 1-11
- Digital Media and Learning as an Emerging Field, Part I: How We Got Here James Paul Gee pp. 13-23
- MISSIVES
- Audiences, Intertextuality, and New Media Literacy Kathleen Tyner pp. 25-31
- FORMULATIONS & FINDINGS
- Epistemic Network Analysis: A Prototype for 21st-Century Assessment of Learning David Williamson Shaffer, David Hatfield, Gina Navoa Svarovsky, Padraig Nash, Aran Nulty, Elizabeth Bagley, Ken Frank, André A. Rupp, Robert Mislevy pp. 33-53
- Parents as Learning Partners in the Development of Technological Fluency Brigid Barron, Caitlin Kennedy Martin, Lori Takeuchi, Rachel Fithian pp. 55-77
- Youth, Creativity, and Copyright in the Digital Age John Palfrey, Urs Gasser, Miriam Simun, Rosalie Fay Barnes pp. 79-97
- KNOWING & DOING
- Digital Media and Learning as an Emerging Field, Part II: A Proposal for How to Use “Worked Examples” to Move Forward James Paul Gee
- Activity Theory and Assessment Theory in the Design and Understanding of the Packet Tracer Ecosystem Dennis C. Frezzo, John T. Behrens, Robert J. Mislevy
- Using Gamestar Mechanic Within a Nodal Learning Ecology to Learn Systems Thinking: A Worked Example Robert J. Torres
- Embodied Games, Next Gen Interfaces, and Assessment of High School Physics Mina C. Johnson-Glenberg, David Birchfield, Colleen Megowan-Romanowicz, Lisa Tolentino, Christopher Martinez
- Competition as a Driver for Learning Ben DeVane, Shree Durga, Kurt Squire
- Transformational Play And Virtual Worlds: Worked Examples From The Quest Atlantis Project Sasha Barab, Melissa Gresalfi, Adam Ingram-Noble, Ellen Jameson, Dan Hickey, Shahrier Akram, Stacey Kizer
- Identifying Protoform Practices: Leadership Constance Steinkuehler, Elizabeth King, Sarah Chu, Esra Alagoz, Aysegul Bakar Corez, David Simkins, Yoonsin Oh, Bei Zhang
- NEWS
- KEYWORDS
- Issue 2
- Volume 1
- Issue 1
- KEYWORDS
- Learning: Peering Backward and Looking Forward in the Digital Era Margaret Weigel, Carrie James, Howard Gardner pp. 1-18
- Childhood: Changing and Dissonant Meanings Barrie Thorne pp. 19-27
- MISSIVES
- HopeLab's Approach to Re-Mission Richard Tate Jana Haritatos, Ph.D Steve Cole, Ph.D pp. 29-35
- Why Virtual Worlds Can Matter Douglas Thomas, John Seely Brown pp. 37-49
-
FORMULATIONS & FINDINGS - A Developmental Lens for Designing Virtual Worlds for Children and Youth Laura Beals, Marina Umaschi Bers pp. 51-65
- Let Everyone Play: An Educational Perspective on Why Fan Fiction Is, or Should Be, Legal Lauren Lewis, Rebecca Black, Bill Tomlinson pp. 67-81
- Games and Learning: What's the Connection? Caroline Pelletier pp. 83-101
- A Developmental Lens for Designing Virtual Worlds for Children and Youth Laura Beals, Marina Umaschi Bers pp. 51-65
- KNOWING & DOING
- NEWS
- KEYWORDS
- Issue 1
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